One slightly excessive hiatus later (life happened), I'm back to work.
I've started adding ribbons to the game, which will appear on a player's profile based on his achievements. The only active ones currently are for PvP combat, but now that the infrastructure is in place it'll be fairly easy to add more going forwards.
I've also adjusted the player defensive cooldown to be more liberal about who can be attacked. This is a temporary measure that will be reverted if and when the player population grows to it's old levels.
Sea Powers is a textual game of strategic command decisions, where you build and command a fleet of warships to destroy your enemies.
The game is currently in a partly finished Alpha state. Since it an Alpha, the admins reserve the right to reset the game or mess with game balance at will. This will largely end when the game goes into Beta.