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QoL Update


Author Post
watchwood
Posted 4 months ago #1 - View post
Made a few small changes:

* The background of the site has been changed from white to a light grey-blue. It should be slightly less eye searing
* changed the starting land for victorious players so that it's the higher of the normal starting land, and 10% of the land at the time of their victory
* fiddled with the home page again
Vartanil
Posted 3 months ago #2 - View post
The mechanic of having a shield isn't working. I was attacked three times in 3 minutes and lost 600 land....
watchwood
Posted 3 months ago | Last updated 3 months ago #3 - View post
It scales based on the total land you have. 600 land is less then 3% of your total (even your current total), which is not enough to trigger it as it's currently implemented.

And since I imagine it's your next question, it triggers at 5%.
Vartanil
Posted 3 months ago #4 - View post
Ha! How did you know? Must be some big prophet in Ottawa. I was going to have to go there for a meeting with work and see if you wanted to grab a beer but the client is coming here to Toronto now...
watchwood
Posted 3 months ago #5 - View post
Ah well, maybe next time.
Oblivion
Posted 3 weeks ago | Last updated 3 weeks ago #6 - View post
It's been a few months since the last update. When will the next one come? It must be pretty big or, have you just taken a break? xP
watchwood
Posted 3 weeks ago #7 - View post
Mostly the latter. I was between jobs until recently, and job hunting eats up a lot of free time.

I was working on Alliances (which actually would have been a huge update). I've decided to shelve it though, since right now the playerbase has shrunk by a lot and there's only a handful of active players. Right now I'm working on expanding the ribbons system, and after that I'll be adding in some stuff to make the game more friendly to new players.
Oblivion
Posted 3 weeks ago #8 - View post
Well that's a pity. I guess I'll just have to wait then.
Major Narsilion
Posted 3 weeks ago #9 - View post
Have you thought about throwing the games name around at all? Shit even throwing up a post on Reddit might help boosting player count.
watchwood
Posted 3 weeks ago #10 - View post
I've been name dropping in context occasionally. I'm also thinking about putting some money into adds once all the core features are in.
Major Narsilion
Posted 2 weeks ago #11 - View post
As it stands is the player base large enough to effectively work as a testing bed? Seems the front page of players is the majority of active players with a few inactives and Oblivion alts. Would more players help or hinder things for you at this point?
Oblivion
Posted 2 weeks ago #12 - View post
Errr... What alts? (I have ABSOLUTELY no idea what you're talking about. >.>)
V
Posted 2 weeks ago #13 - View post
DUUUUUUUUUUDE. Your flags make it terribly obvious.
Oblivion
Posted 2 weeks ago #14 - View post
Ok fine, maybe I do have 1 or 2 alts.
watchwood
Posted 2 weeks ago #15 - View post
Having extra players certainly won't hurt things right now, but given the state of the game I'm not going to go out of my way for it quite yet.

If nothing else, having the player population down right now means there's that many less people affected in case I decide to do a reset. I've had some thoughts on a ship balance revamp that may require it.