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The Glorious Victory Update


Author Post
watchwood
Posted 1 year ago | Last updated 1 year ago #1 - View post
Sea Powers now has a win condition.

When the top player has more then a third again the strength of the next player, they win. Here's what happens:

* their account is mostly reset. Ships, missions, etc. They keep all renown earned
* they also start with requisition equal to the amount of land they had, and gain bonus renown equal to half that number
* the rank ribbons that are now on each profile page are tied to this. When you win, you rank up. This will max out 10 times currently to rank you at fleet admiral
* there is currently a 1 week cooldown before the next player can win
* yes, this is also the start of a ribbons system
* I may add other perks and bonuses too. I'm open to suggestions

I won't be surprised if this annoys some people, but it is frankly quite necessary. The top ranks in the game have been stagnant for some time, and that's something that makes things boring and drives players away. I expect this to work out better in the long run then doing a full game reset every couple months.

The next couple major feature updates will focus on improving team play.
Major Narsilion
Posted 1 year ago #2 - View post
Seems to me to be more of a Pyrrhic victory rather than a glorious one. Guess we'll see how it works out in the long run.
watchwood
Posted 1 year ago #3 - View post
Leaving things add they were was just stagnating the game, and causing people to leave (the active user count is decidedly down over a few months ago).

If you have any suggestions for changes I'd be happy to hear them.
Jon Niemand
Posted 3 months ago #4 - View post
How much land does the winner reset to? If the amount of land is low, it negates the bonus of starting with requisition equal to the amount of land they had before winning. Also, renown is not much of a bonus, doesn't really do much for you now. Perhaps implement ship's that can only be gotten with renown, kind of like bonus ship's you can buy. Just an idea.
Jon Niemand
Posted 3 months ago #5 - View post
To clarify, I meant ship's which cost 0 requisition, and all renown. Anybody could buy them, so winner doesnt get an unfair advantage. This would motivate a player to actually try winning the game.
watchwood
Posted 3 months ago #6 - View post
That's an idea that's been tossed around a couple times. I was concerned about the balance implications, but I suppose it could still be worth trying,
Jon Niemand
Posted 3 months ago #7 - View post
True, but these ship's would be available to anyone with renown. Winning the game would give a bonus, but nothing that would overpower other players. Most of my renown came from attacking ship's, not winning the game.
watchwood
Posted 3 months ago #8 - View post
That's true enough. I suppose I could make all the carriers into Renown ships for a while as a trial, and see how it goes.
Jon Niemand
Posted 3 months ago #9 - View post
That would work, or maybe just a few ship's from different classes. Either way, I think it will motivate players.