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Ship Balance update


Author Post
watchwood
Posted 7 months ago | Last updated 7 months ago #1 - View post
I've done a pass at ship balance today

* removed MFP's immunity to torpedo attacks
* made it so that AA weapons can be used against ships that do not have armour
* added some MTB type ships in response to requests for cheap scouting ships
* changed the stat weighting of the ship cost formula

And if this isn't enough to make spam fleets balanced, I'll add an overkill mechanic into combat resolution.
Elsepth
Posted 7 months ago #2 - View post
>Adds MTBs to act as cheap scouting ships
>Fairmile Type D: 368 Requisition
>MFP Type D: 121 Requisition
>My face D: Priceless
There are some things Requisition can't buy. For everything else, there's Mastercard.

Also aha! You _do_ have a ship cost formula.
watchwood
Posted 7 months ago #3 - View post
Of course. There's a few dozen ships in game now, and that number will only go up in time. Doing it with math is the only way to do it.
Kaiser William
Posted 7 months ago #4 - View post
Will the rest of the ships like the Essex-class appear sooner? Or will it appear in the next few months?
V
Posted 7 months ago #5 - View post
Bring back the legendary Atlanta-class. Good times, good times.
watchwood
Posted 7 months ago #6 - View post
Adding more ship classes in is a long term plan.
V
Posted 7 months ago #7 - View post
I understand, nostalgia just getting the better of me. Looking forward to it.
Elsepth
Posted 7 months ago #8 - View post
If it's time constraints that stop you from adding more ship classes, as long the ship interface is known, we can put up a Google Sheet and fill in the ship entries from the historical sources, which you can of course easily export as a .csv (or parse into .json, etc, etc) to import into the game, if you have a system that does that (you probably should)
watchwood
Posted 7 months ago #9 - View post
Yes, all the ship stats are currently being pulled from a csv file. I'm not opposed to crowd sourcing new additions, but it's also not much of a priority right now either.
Elsepth
Posted 7 months ago #10 - View post
It is for us!
Actually I wonder if, if the ship costs are autogenerated anyway, would you be amenable to eventually implementing a "ship designer" or "refit" function, of some level of historical rigorousness?
(One one end, full freedom warship design)
(On the other end, choosing AA/DC/torpedo loadouts, swapping IJN 15.5cm and 20.3cm turrets, historical refit sort of things)
watchwood
Posted 7 months ago #11 - View post
That's certainly something we could take a look at later on down the line.
Kaiser William
Posted 7 months ago #12 - View post
Add another fleet carrier please. Seeing only one fleet carrier in the game breaks my heart as someone who favors naval aviation tactics :(
Elsepth
Posted 7 months ago #13 - View post
UPDATE: Overkill mechanic has been added to damage resolution, battleship now Queen of the Seas again.
PangUnit
Posted 6 months ago #14 - View post
Update: Torpedo mechanic has been added to combat calculations, battleship now get slapped around by submarines.
Major Narsilion
Posted 6 months ago #15 - View post
Anti sub warfare still seems a bit borked though.