Mission Balance

Author Post
Posted 1 year ago #1 - View post
Did a balance pass on mission difficulties tonight. Enemy spawns for some missions were adjusted, and all of them have had danger ratings added to indicate the power level of ships in the potential spawn pools for the missions.

Mission rewards have also been adjusted. Renown rewards are generally down to encourage PVP, which rewards renown based on enemy ships killed. Nonrepeatable missions have had their requisition rewards greatly increased.

Also fixed a bug that caused renown levels to reset after attacking someone.
Posted 1 year ago #2 - View post
Just a note on this: the threat ratings are based on the entire ship list, so for example the destroyer mission only rates as medium. So if you're a scrub like me, maybe sick to the easier missions for now.