P.S. @Husky 3 destroyers and some subchasers is plenty juicy, I'd say. If it helps any, I'm done attacking for now.
I noticed a couple days ago it was quite difficult to actually sink anything of note. Attacks have a three-hour cooldown, and one might perhaps get off no more than two or three before the target repairs. It made sense that a combined strike would be able to inflict actual damage.
In hindsight, combined fleet strikes are terrifying and should probably be used with more restraint. (Also, victory is a hell of a drug.) I'm excited to see what balancing checks a proper alliance system will bring, though, because right now this just seems blatantly unfair - even more so now. I think if I really wanted to I could probably hit someone twenty times in a day, which is - making me dizzy thinking about it.
I'm looking forward to seeing your next fleet, Pony. I hope it'll be 20% cooler than the last one~ =D
Appreciate that you're being a good sport, Pony.
No, I just probably wouldn't like it very much myself if I not only lost my fleet, but also got mass-raided down to a worse position than I started the game in.
Yeah, stagnation is quite a hazard with alliance systems. I'm not sure what can be done to mitigate it, other than perhaps incentivising hot wars over cold wars somehow. Add more things to do with renown, perhaps?
The fleet has weathere'd every foe, the land we sought is won;
The counter-strike, is gathered here, retribution seeking;
Yet stymied by the MFPs, marines all grim and daring;
But O heart! heart! heart!
O the status tag of red,
Where on the screen my Captain lies,
Fallen cold and dead.
Edit: Wow, that timing. That's the first time I got hit in the middle of assigning repairs lol
WW added an overkill rule on guns, if they hit and do substantially more damage they can hit again. To help keep the spam fleets under control. I believe it only applies to primary and secondary guns. And he did make subs attackable again.