Forum

Wow...


Author Post
RainbowLovePony
Posted 5 months ago #1 - View post
I was attacked 9 times today. Good work guys!
Elsepth
Posted 5 months ago | Last updated 5 months ago #2 - View post
Thanks for volunteering for our experiment in combined fleet operations! It was fun~

EDIT:
P.S. @Husky 3 destroyers and some subchasers is plenty juicy, I'd say. If it helps any, I'm done attacking for now.

I noticed a couple days ago it was quite difficult to actually sink anything of note. Attacks have a three-hour cooldown, and one might perhaps get off no more than two or three before the target repairs. It made sense that a combined strike would be able to inflict actual damage.

In hindsight, combined fleet strikes are terrifying and should probably be used with more restraint. (Also, victory is a hell of a drug.) I'm excited to see what balancing checks a proper alliance system will bring, though, because right now this just seems blatantly unfair - even more so now. I think if I really wanted to I could probably hit someone twenty times in a day, which is - making me dizzy thinking about it.

I'm looking forward to seeing your next fleet, Pony. I hope it'll be 20% cooler than the last one~ =D
PangUnit
Posted 5 months ago #3 - View post
Yeah, we might have taken that a bit too far Elseph...

Appreciate that you're being a good sport, Pony.
RainbowLovePony
Posted 5 months ago #4 - View post
It's a little funny that you guys suddenly feel bad about it when you realize I have friends with bigger sticks. ;)
MyBadHusky
Posted 5 months ago #5 - View post
We generally fight our own battles so that new players don't get scared off, but that was just getting silly. Watchwood is also working on some fixes to discourage shielding big ships in a silly amount of MFPs. Alliances would be a great addition later down the line but I think it's something that would work better with a larger active player base.
watchwood
Posted 5 months ago #6 - View post
The danger of alliance systems in games like this is the risk of stagnation. When not properly built, things can easily turn into cold wars where not much of anything happens. That's why it's marked as a potential feature on the main page, since a good implementation will require some effort to make sure combat is still encouraged.
V
Posted 5 months ago #7 - View post
Same old crybaby, just like old times, eh Pony?
Elsepth
Posted 5 months ago #8 - View post
Oho, it's cute that you think I'm afraid of the big bad Husky. ^^
No, I just probably wouldn't like it very much myself if I not only lost my fleet, but also got mass-raided down to a worse position than I started the game in.

Yeah, stagnation is quite a hazard with alliance systems. I'm not sure what can be done to mitigate it, other than perhaps incentivising hot wars over cold wars somehow. Add more things to do with renown, perhaps?
watchwood
Posted 5 months ago #9 - View post
Ya, an alliance system will probably be predated by an expansion to Renown uses, and possibly rewards. The goal as always for it to be a PVP reward currency for high end ships, but I think I need to add a unique capability for it too.
MyBadHusky
Posted 5 months ago | Last updated 5 months ago #10 - View post
Elsepth
Posted 4 months ago #11 - View post
O Captain! My Captain! Our sortie now is done;
The fleet has weathere'd every foe, the land we sought is won;
The counter-strike, is gathered here, retribution seeking;
Yet stymied by the MFPs, marines all grim and daring;

But O heart! heart! heart!
O the status tag of red,
Where on the screen my Captain lies,
Fallen cold and dead.
MyBadHusky
Posted 4 months ago #12 - View post
And I'll kill 3 more MFPs next time too! :P
Elsepth
Posted 4 months ago | Last updated 4 months ago #13 - View post
Holy shit, I don't think MFPs are overpowered anymore.

Edit: Wow, that timing. That's the first time I got hit in the middle of assigning repairs lol
MyBadHusky
Posted 4 months ago #14 - View post
Well I intended to hit sooner but my battleship took forever to repair. <3 <3

WW added an overkill rule on guns, if they hit and do substantially more damage they can hit again. To help keep the spam fleets under control. I believe it only applies to primary and secondary guns. And he did make subs attackable again.
Elsepth
Posted 4 months ago #15 - View post
Subs are attackable now? That'd be great news if I actually, oh, still _had_ a fleet. XD